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Talon SilverHawk
Patria o Muerte
220
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Posted - 2012.05.28 07:18:00 -
[1] - Quote
No More Heroes wrote:ShipToaster wrote:Sandbox.
Err no the sanbox has been changed by CCP manu times due to player actions many times. Concorde made invincible when mOo started chaining them is just one example.
Good post by the op
Tal |

Talon SilverHawk
Patria o Muerte
220
|
Posted - 2012.05.28 12:16:00 -
[2] - Quote
Mistah Ewedynao wrote:Well this has turned into a complete goon -alt-a- thon.
No surprise there huh CCP ??
CCP hasn't figured out a good PvP mechanism so they are just going with the Gooons "Content". Wonderful!
And an ex Goon is telling how cool the completely fail UI is gonna work for us.
CCP you got garbage in u house. Clean it up!
Goons will.fight the change because it puts a spanner in Mittani's economic plans.
I mean why would anyone but a greifer really object to making hi sec a tad safer for certain activities, if its a case that its too easy to make isk mining in hi sec, what's hard about earning revenue shooting ships that can't fight back.
Tal |

Talon SilverHawk
Patria o Muerte
220
|
Posted - 2012.05.28 18:40:00 -
[3] - Quote
Aruken Marr wrote:Talon SilverHawk wrote:Mistah Ewedynao wrote:Well this has turned into a complete goon -alt-a- thon.
No surprise there huh CCP ??
CCP hasn't figured out a good PvP mechanism so they are just going with the Gooons "Content". Wonderful!
And an ex Goon is telling how cool the completely fail UI is gonna work for us.
CCP you got garbage in u house. Clean it up!
Goons will.fight the change because it puts a spanner in Mittani's economic plans. I mean why would anyone but a greifer really object to making hi sec a tad safer for certain activities, if its a case that its too easy to make isk mining in hi sec, what's hard about earning revenue shooting ships that can't fight back. Tal Here's where your problem is, you fail to realise that players are getting paid by players to do these things. This isn't some over powered game mechanic where people are earning isk directly for shooting miners. This is player created content driven by market manipulation. This is exactly what makes this game great, the idea of a multinational community working together to make isk and have fun. It just so happens that this is at the expense of people who don't understand how this game works... I think here-in lies the further problem. A lot of you hiseccers in your 10 man indi corps cant fully comprehend what a community of a 1000+ players driven by a single or collection of motives to achieve something massive is really like. You dont see the work that's gone into amassing the funds required to motivate such widespread destruction. I mean, it can't be much harder than afk mining for enough hours to earn the isk for a plex and maintain that manufacturing pos so you can afk mine some more and watch that sp counter/wallet balnce go up indefinately, can it?
Your argument fell flat the moment you claimed to know what any other player in the game has experience of.
I'm not knocking what any large large entity including Goons have achieved even if I dislike their methods.
Still does not get away from the fact that its too easy and cheap to grief in hi sec. I like that hi sec can still be a dodgy place, but at the moment Its not balanced.
Lots of Goons in here as any change would affect Mittanis plans adversely.
Again why would anybody but a griefer complain about losing the chance to shoot defenceless targets in hi sec ?
Tal
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Talon SilverHawk
Patria o Muerte
235
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Posted - 2012.05.29 18:13:00 -
[4] - Quote
Ranger 1 wrote:I think that part of the issue is that many think that suicide gankers are somehow breaking the rules because of how Concord intervention works.
This is, of course, completely incorrect.
The ability to suicide gank is a very carefully considered and valid part of the game mechanics. It is fully intended that this be allowed to happen, and is in no way outside the realm of normal gameplay or an exploit of any kind.
They are supposed to be able to kill you, but they are forced to pay a price for that victory and must be reasonably efficient at it or else they lose ISK. They are given a handicap if they wish to pursue this style of game play, and they understand that.
High Sec miners, on the other hand, believe they are simply tasked with the "challenge" of mining their ore efficiently.
This is, of course, completely incorrect.
High Sec miners must find ways to efficiently mine their ore while avoiding or defeating the attempts by other players to stop them. This applies to all Sec levels.
Many High Sec miners appear to not understand the rules of the game that are relevant to their profession.
No I think many miners understand the risk, and don't mind some risk. In many ppls opinion though its unbalanced at the moment in favour of the ganker in hi sec.
Tal
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Talon SilverHawk
Patria o Muerte
328
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Posted - 2012.06.01 10:59:00 -
[5] - Quote
RubyPorto wrote:Drax Dremal wrote:CCP does not seem to care what players want. No, CCP does not share your vision of a pacifistic, safe, boring thempark MMO in Space. Their players seem to like that, since Subs have been up every year since release 9 years ago. If you don't like it... I'd say there's the door, but...
It doesn't need to be a pacifistic safe boring MMO in space, neither does it have to be a greifers paradise, which it currently is. If they do balance it and you don't like it , I'd say there's the door, but....
Also the current lvl of misery being caused by low and null sec trying to dictate what hi sec is hasn't been such a big issue for 9 years, we will only as players (CCP probably already knows) what the affect on numbers has been in 6 months to a year. Quoting historical numbers doesn't really count.
Remember your motto "We don't want to ruin the game, just your game". you come into a game with that attitude then ppl will push back and perceive you as just that, greifers (true or false)
Tal |
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